Action, horror, politics, and sensuality combine in this DEBUT EPIC FANTASY novel for fans of George R. R. Martin and Michael J. Sullivan, set in the world of the Eisner Award-nominated Artesia comic books. To find the Sword, unearth the Barrow. To unearth the Barrow, follow the Map. When a small crew of scoundrels, would-be heroes, deviants, and ruffians discover a map that they believe will lead them to a fabled sword buried in the barrow of a long-dead wizard, they think they've struck it rich. But their hopes are dashed when the map turns out to be cursed and then is destroyed in a magical ritual. The loss of the map leaves them dreaming of what might have been, until they rediscover the map in a most unusual and unexpected place. Stjepan Black-Heart, suspected murderer and renegade royal cartographer; Erim, a young woman masquerading as a man; Gilgwyr, brothel owner extraordinaire; Leigh, an exiled magus under an ignominious cloud; Godewyn Red-Hand, mercenary and troublemaker; Arduin Orwain, scion of a noble family brought low by scandal; and Arduin's sister Annwyn, the beautiful cause of that scandal: together they form a cross section of the Middle Kingdoms of the Known World, united by accident and dark design, on a quest that will either get them all in the history books...or get them all killed. From the Trade Paperback edition.
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Creators
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Publisher
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Release date
March 4, 2014 -
Formats
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OverDrive Read
- ISBN: 9781616148928
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EPUB ebook
- ISBN: 9781616148928
- File size: 2587 KB
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Languages
- English
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Reviews
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Publisher's Weekly
December 23, 2013
Thieves with high connections conspire to find a lost treasure in a grim quest fantasy that gradually heats to a satisfying boil. Stjepan, called Black-Heart, joins two old friends from his college days, brothel owner Gilgwyr and crazed magician Leigh, on a trip to find the legendary sword Gladringer. They bring along new companion Erim, who wears male garb to survive in a world where men treat women as inferiors, and two disgraced nobles hoping to redeem their house's reputation. After a very slow start, the story hits its stride once the adventurers begin the trip to near-certain doom at the titular barrow. Plot twists and character work are the highlights, with Smylie doing a great job of developing individual personalities within the large cast. The novel shares a setting with Smylie's Artesia graphic novels, but it's entirely accessible to new readers. Despite the book's pacing flaws and a preponderance of casual violence and sexism, fans of quest-centered stories will find this well worth their time.
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